TURN 0 | Player: BLUE | Action: BUILD_INITIAL_SETTLEMENT

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (2, -2, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🧱2 (1, -2, 1)                 🏜️- (2, -2, 0) 🔍              
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                🧱5 (0, -1, 1)                 🌲12 (1, -1, 0)                🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️10 (-2, 0, 2)               🌲3 (-1, 0, 1)                 🌾3 (0, 0, 0)                  🐑8 (1, 0, -1)                 ⛏️6 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲10 (-2, 1, 1)                🐑5 (-1, 1, 0)                 🌾4 (0, 1, -1)                 🧱9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑6 (-2, 2, 0)                 ⛏️11 (-1, 2, -1)              🌾8 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:

ROADS:

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌲 WOOD Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 0/10
    Resources: None
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 0 
      🛣️ Roads: 0 built (Longest: 0)

  RED Player:
    Victory Points: 0/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 0 
      🛣️ Roads: 0 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Settlement Options:
    [0] Build a settlement at node 0 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [1] Build a settlement at node 1 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [2] Build a settlement at node 2 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [3] Build a settlement at node 3 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [4] Build a settlement at node 4 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [5] Build a settlement at node 5 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [6] Build a settlement at node 6 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [7] Build a settlement at node 7 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [8] Build a settlement at node 8 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [9] Build a settlement at node 9 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [10] Build a settlement at node 10 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [11] Build a settlement at node 11 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [12] Build a settlement at node 12 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [13] Build a settlement at node 13 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [14] Build a settlement at node 14 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [15] Build a settlement at node 15 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [16] Build a settlement at node 16 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [17] Build a settlement at node 17 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [18] Build a settlement at node 18 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [19] Build a settlement at node 19 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [20] Build a settlement at node 20 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [21] Build a settlement at node 21 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [22] Build a settlement at node 22 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [23] Build a settlement at node 23 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [24] Build a settlement at node 24 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [25] Build a settlement at node 25 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [26] Build a settlement at node 26 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [27] Build a settlement at node 27 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [28] Build a settlement at node 28 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [29] Build a settlement at node 29 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [30] Build a settlement at node 30 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [31] Build a settlement at node 31 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [32] Build a settlement at node 32 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [33] Build a settlement at node 33 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [34] Build a settlement at node 34 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [35] Build a settlement at node 35 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [36] Build a settlement at node 36 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [37] Build a settlement at node 37 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [38] Build a settlement at node 38 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [39] Build a settlement at node 39 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [40] Build a settlement at node 40 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [41] Build a settlement at node 41 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [42] Build a settlement at node 42 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [43] Build a settlement at node 43 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [44] Build a settlement at node 44 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [45] Build a settlement at node 45 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [46] Build a settlement at node 46 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [47] Build a settlement at node 47 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [48] Build a settlement at node 48 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [49] Build a settlement at node 49 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [50] Build a settlement at node 50 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [51] Build a settlement at node 51 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [52] Build a settlement at node 52 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [53] Build a settlement at node 53 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)

❓ Select action by number (0-53):

Game state prepared for LLM (length: 6789 chars)
Updated plan: 1. Place first settlement at node 22 to get high-probability access to ore, sheep, and brick
2. Target second settlement at a location with good wood and wheat access to complete all resources
3. Build roads toward the wood port (48, 49) for efficient trading
4. Focus on getting the resources for early road expansion and settlements
5. Eventually upgrade to cities using the ore from hex with 6
LLM chose action 22: Build a settlement at node 22 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
TURN 0 | Player: BLUE | Action: BUILD_INITIAL_ROAD

🎯 YOUR CURRENT PLAN:
  1. Place first settlement at node 22 to get high-probability access to ore, sheep, and brick
2. Target second settlement at a location with good wood and wheat access to complete all resources
3. Build roads toward the wood port (48, 49) for efficient trading
4. Focus on getting the resources for early road expansion and settlements
5. Eventually upgrade to cities using the ore from hex with 6
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (2, -2, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🧱2 (1, -2, 1)                 🏜️- (2, -2, 0) 🔍              
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                🧱5 (0, -1, 1)                 🌲12 (1, -1, 0)                🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️10 (-2, 0, 2)               🌲3 (-1, 0, 1)                 🌾3 (0, 0, 0)                  🐑8 (1, 0, -1)                 ⛏️6 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲10 (-2, 1, 1)                🐑5 (-1, 1, 0)                 🌾4 (0, 1, -1)                 🧱9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑6 (-2, 2, 0)                 ⛏️11 (-1, 2, -1)              🌾8 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 22 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], ⛏️6[⭐⭐⭐])

ROADS:

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌲 WOOD Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 1/10
    Resources: None
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 0 
      🛣️ Roads: 0 built (Longest: 0)

  RED Player:
    Victory Points: 0/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 0 
      🛣️ Roads: 0 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Road Options:
    [0] Build a road at edge (20, 22) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [1] Build a road at edge (22, 49) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (22, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-2):

Game state prepared for LLM (length: 3033 chars)
Updated plan: 1. Build first road toward wood port (node 49)
2. Place second settlement with good wood and wheat access
3. Continue road expansion toward the wood port
4. Focus on getting resources for early settlements and then cities
5. Leverage my strong ore production (6) for city upgrades later
LLM chose action 1: Build a road at edge (22, 49) (Cost: 1 🌲WOOD, 1 🧱BRICK)
TURN 2 | Player: BLUE | Action: BUILD_INITIAL_SETTLEMENT

🎯 YOUR CURRENT PLAN:
  1. Build first road toward wood port (node 49)
2. Place second settlement with good wood and wheat access
3. Continue road expansion toward the wood port
4. Focus on getting resources for early settlements and then cities
5. Leverage my strong ore production (6) for city upgrades later
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (2, -2, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🧱2 (1, -2, 1)                 🏜️- (2, -2, 0) 🔍              
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                🧱5 (0, -1, 1)                 🌲12 (1, -1, 0)                🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️10 (-2, 0, 2)               🌲3 (-1, 0, 1)                 🌾3 (0, 0, 0)                  🐑8 (1, 0, -1)                 ⛏️6 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲10 (-2, 1, 1)                🐑5 (-1, 1, 0)                 🌾4 (0, 1, -1)                 🧱9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑6 (-2, 2, 0)                 ⛏️11 (-1, 2, -1)              🌾8 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 22 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], ⛏️6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🐑5[⭐⭐], 🌾4[⭐], ⛏️11[⭐])
- 🔴 RED: 🏠 at node 11 (produces: 🧱5[⭐⭐], 🌾11[⭐], 🌲4[⭐])

ROADS:
- 🔵 BLUE: (22, 49), (49, 22)
- 🔴 RED: (16, 21), (21, 16), (11, 12), (12, 11)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌲 WOOD Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 1/10
    Resources: None
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 0 
      🛣️ Roads: 1 built (Longest: 0)

  RED Player:
    Victory Points: 2/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Settlement Options:
    [0] Build a settlement at node 0 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [1] Build a settlement at node 1 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [2] Build a settlement at node 2 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [3] Build a settlement at node 3 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [4] Build a settlement at node 4 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [5] Build a settlement at node 6 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [6] Build a settlement at node 7 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [7] Build a settlement at node 8 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [8] Build a settlement at node 9 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [9] Build a settlement at node 13 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [10] Build a settlement at node 14 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [11] Build a settlement at node 15 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [12] Build a settlement at node 17 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [13] Build a settlement at node 19 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [14] Build a settlement at node 24 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [15] Build a settlement at node 25 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [16] Build a settlement at node 26 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [17] Build a settlement at node 27 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [18] Build a settlement at node 28 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [19] Build a settlement at node 29 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [20] Build a settlement at node 30 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [21] Build a settlement at node 31 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [22] Build a settlement at node 33 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [23] Build a settlement at node 34 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [24] Build a settlement at node 35 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [25] Build a settlement at node 36 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [26] Build a settlement at node 37 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [27] Build a settlement at node 38 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [28] Build a settlement at node 39 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [29] Build a settlement at node 40 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [30] Build a settlement at node 41 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [31] Build a settlement at node 42 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [32] Build a settlement at node 43 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [33] Build a settlement at node 44 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [34] Build a settlement at node 45 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [35] Build a settlement at node 46 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [36] Build a settlement at node 47 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [37] Build a settlement at node 48 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [38] Build a settlement at node 50 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [39] Build a settlement at node 51 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [40] Build a settlement at node 52 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [41] Build a settlement at node 53 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)

❓ Select action by number (0-41):

Game state prepared for LLM (length: 6485 chars)
Updated plan: 1. Place second settlement at node 19 for strong wheat production
2. Build roads toward ore port to leverage my ore production
3. Focus on building settlements at resource-diverse locations
4. Aim for city upgrades using my strong ore production
5. Use wheat port for efficient trading once connected
LLM chose action 13: Build a settlement at node 19 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
TURN 2 | Player: BLUE | Action: BUILD_INITIAL_ROAD

🎯 YOUR CURRENT PLAN:
  1. Place second settlement at node 19 for strong wheat production
2. Build roads toward ore port to leverage my ore production
3. Focus on building settlements at resource-diverse locations
4. Aim for city upgrades using my strong ore production
5. Use wheat port for efficient trading once connected
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (2, -2, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🧱2 (1, -2, 1)                 🏜️- (2, -2, 0) 🔍              
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                🧱5 (0, -1, 1)                 🌲12 (1, -1, 0)                🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️10 (-2, 0, 2)               🌲3 (-1, 0, 1)                 🌾3 (0, 0, 0)                  🐑8 (1, 0, -1)                 ⛏️6 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲10 (-2, 1, 1)                🐑5 (-1, 1, 0)                 🌾4 (0, 1, -1)                 🧱9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑6 (-2, 2, 0)                 ⛏️11 (-1, 2, -1)              🌾8 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 22 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 19 (produces: 🌾4[⭐], 🌾8[⭐⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🐑5[⭐⭐], 🌾4[⭐], ⛏️11[⭐])
- 🔴 RED: 🏠 at node 11 (produces: 🧱5[⭐⭐], 🌾11[⭐], 🌲4[⭐])

ROADS:
- 🔵 BLUE: (22, 49), (49, 22)
- 🔴 RED: (16, 21), (21, 16), (11, 12), (12, 11)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌲 WOOD Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🧱BRICK, 2 🌾WHEAT
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 1 built (Longest: 0)

  RED Player:
    Victory Points: 2/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Road Options:
    [0] Build a road at edge (19, 46) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [1] Build a road at edge (19, 20) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (19, 21) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-2):

Game state prepared for LLM (length: 3199 chars)
Updated plan: 1. Build initial road toward ore port (edge 19, 46)
2. Continue expanding toward ore port to leverage my ore production
3. Build settlements at resource-diverse locations, especially targeting wood production
4. Aim for city upgrades using my strong ore production
5. Use wheat port for efficient trading once connected
LLM chose action 0: Build a road at edge (19, 46) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 6 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Build initial road toward ore port (edge 19, 46)
2. Continue expanding toward ore port to leverage my ore production
3. Build settlements at resource-diverse locations, especially targeting wood production
4. Aim for city upgrades using my strong ore production
5. Use wheat port for efficient trading once connected
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 1, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🧱2 (1, -2, 1)                 🏜️- (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                🧱5 (0, -1, 1)                 🌲12 (1, -1, 0)                🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️10 (-2, 0, 2)               🌲3 (-1, 0, 1)                 🌾3 (0, 0, 0)                  🐑8 (1, 0, -1)                 ⛏️6 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲10 (-2, 1, 1)                🐑5 (-1, 1, 0)                 🌾4 (0, 1, -1)                 🧱9 (1, 1, -2) 🔍               
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑6 (-2, 2, 0)                 ⛏️11 (-1, 2, -1)              🌾8 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 22 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 19 (produces: 🌾4[⭐], 🌾8[⭐⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🐑5[⭐⭐], 🌾4[⭐], ⛏️11[⭐])
- 🔴 RED: 🏠 at node 11 (produces: 🧱5[⭐⭐], 🌾11[⭐], 🌲4[⭐])

ROADS:
- 🔵 BLUE: (22, 49), (49, 22), (19, 46), (46, 19)
- 🔴 RED: (16, 21), (21, 16), (11, 12), (12, 11), (16, 18), (18, 16)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌲 WOOD Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🧱BRICK, 1 🐑SHEEP, 2 🌾WHEAT
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 1)

  RED Player:
    Victory Points: 2/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0)
    [1] Move robber to (1, -1, 0)
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 0, 1)
    [4] Move robber to (-1, 1, 0) and steal from RED
    [5] Move robber to (0, 1, -1) and steal from RED
    [6] Move robber to (1, 0, -1)
    [7] Move robber to (2, -2, 0)
    [8] Move robber to (1, -2, 1)
    [9] Move robber to (0, -2, 2) and steal from RED
    [10] Move robber to (-1, -1, 2) and steal from RED
    [11] Move robber to (-2, 0, 2)
    [12] Move robber to (-2, 1, 1)
    [13] Move robber to (-2, 2, 0)
    [14] Move robber to (-1, 2, -1) and steal from RED
    [15] Move robber to (0, 2, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3807 chars)
Updated plan: 1. Block RED's resource production, especially targeting wheat and brick 
2. Continue expanding toward ore port (edge 19, 46)
3. Build settlements at resource-diverse locations, especially targeting wood production
4. Aim for city upgrades using my strong ore production
5. Use development cards to gain advantage
LLM chose action 9: Move robber to (0, -2, 2) and steal from RED
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 10 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Block RED's resource production, especially targeting wheat and brick 
2. Continue expanding toward ore port (edge 19, 46)
3. Build settlements at resource-diverse locations, especially targeting wood production
4. Aim for city upgrades using my strong ore production
5. Use development cards to gain advantage
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -2, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2) 🔍              🧱2 (1, -2, 1)                 🏜️- (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                🧱5 (0, -1, 1)                 🌲12 (1, -1, 0)                🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️10 (-2, 0, 2)               🌲3 (-1, 0, 1)                 🌾3 (0, 0, 0)                  🐑8 (1, 0, -1)                 ⛏️6 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲10 (-2, 1, 1)                🐑5 (-1, 1, 0)                 🌾4 (0, 1, -1)                 🧱9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑6 (-2, 2, 0)                 ⛏️11 (-1, 2, -1)              🌾8 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 22 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 19 (produces: 🌾4[⭐], 🌾8[⭐⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🐑5[⭐⭐], 🌾4[⭐], ⛏️11[⭐])
- 🔴 RED: 🏠 at node 11 (produces: 🧱5[⭐⭐], 🌾11[⭐], 🌲4[⭐])

ROADS:
- 🔵 BLUE: (22, 49), (49, 22), (19, 46), (46, 19)
- 🔴 RED: (16, 21), (21, 16), (11, 12), (12, 11), (16, 18), (18, 16)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌲 WOOD Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 3 🧱BRICK, 2 🐑SHEEP, 4 🌾WHEAT
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 1)

  RED Player:
    Victory Points: 2/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🌾WHEAT for 1 🧱BRICK
    [2] Trade port: Give 4 🌾WHEAT for 1 🌲WOOD
    [3] Trade port: Give 4 🌾WHEAT for 1 🐑SHEEP
    [4] Trade port: Give 4 🌾WHEAT for 1 ⛏️ORE

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3287 chars)
Updated plan: 1. Trade for wood to enable road building
2. Continue expanding toward ore port (edge 19, 46) and wood port (48, 49)
3. Build settlements at resource-diverse locations, especially targeting wood production
4. Aim for city upgrades once I secure ore production
5. Consider development cards once basic infrastructure is in place
LLM chose action 2: Trade port: Give 4 🌾WHEAT for 1 🌲WOOD
TURN 10 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade for wood to enable road building
2. Continue expanding toward ore port (edge 19, 46) and wood port (48, 49)
3. Build settlements at resource-diverse locations, especially targeting wood production
4. Aim for city upgrades once I secure ore production
5. Consider development cards once basic infrastructure is in place
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -2, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2) 🔍              🧱2 (1, -2, 1)                 🏜️- (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                🧱5 (0, -1, 1)                 🌲12 (1, -1, 0)                🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️10 (-2, 0, 2)               🌲3 (-1, 0, 1)                 🌾3 (0, 0, 0)                  🐑8 (1, 0, -1)                 ⛏️6 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲10 (-2, 1, 1)                🐑5 (-1, 1, 0)                 🌾4 (0, 1, -1)                 🧱9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑6 (-2, 2, 0)                 ⛏️11 (-1, 2, -1)              🌾8 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 22 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 19 (produces: 🌾4[⭐], 🌾8[⭐⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🐑5[⭐⭐], 🌾4[⭐], ⛏️11[⭐])
- 🔴 RED: 🏠 at node 11 (produces: 🧱5[⭐⭐], 🌾11[⭐], 🌲4[⭐])

ROADS:
- 🔵 BLUE: (22, 49), (49, 22), (19, 46), (46, 19)
- 🔴 RED: (16, 21), (21, 16), (11, 12), (12, 11), (16, 18), (18, 16)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌲 WOOD Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 3 🧱BRICK, 2 🐑SHEEP
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 1)

  RED Player:
    Victory Points: 2/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (45, 46) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (48, 49) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (19, 20) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (22, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (46, 48) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (49, 50) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (20, 22) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (19, 21) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-8):

Game state prepared for LLM (length: 3622 chars)
Updated plan: 1. Build road to complete connection to wood port (48, 49)
2. Trade wood for resources via the port in future turns
3. Continue expanding toward potential settlement locations
4. Build settlement at next available opportunity
5. Aim for city upgrades once I secure ore production
LLM chose action 2: Build a road at edge (48, 49) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 16 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road to complete connection to wood port (48, 49)
2. Trade wood for resources via the port in future turns
3. Continue expanding toward potential settlement locations
4. Build settlement at next available opportunity
5. Aim for city upgrades once I secure ore production
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -2, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2) 🔍              🧱2 (1, -2, 1)                 🏜️- (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                🧱5 (0, -1, 1)                 🌲12 (1, -1, 0)                🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️10 (-2, 0, 2)               🌲3 (-1, 0, 1)                 🌾3 (0, 0, 0)                  🐑8 (1, 0, -1)                 ⛏️6 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲10 (-2, 1, 1)                🐑5 (-1, 1, 0)                 🌾4 (0, 1, -1)                 🧱9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑6 (-2, 2, 0)                 ⛏️11 (-1, 2, -1)              🌾8 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 22 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 19 (produces: 🌾4[⭐], 🌾8[⭐⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🐑5[⭐⭐], 🌾4[⭐], ⛏️11[⭐])
- 🔴 RED: 🏠 at node 11 (produces: 🧱5[⭐⭐], 🌾11[⭐], 🌲4[⭐])

ROADS:
- 🔵 BLUE: (22, 49), (49, 22), (19, 46), (46, 19), (48, 49), (49, 48)
- 🔴 RED: (16, 21), (21, 16), (11, 12), (12, 11), (16, 18), (18, 16), (17, 18), (18, 17)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌲 WOOD Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 4 🧱BRICK, 2 🐑SHEEP, 2 🌾WHEAT
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  RED Player:
    Victory Points: 2/10
    Resources: 8 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🧱BRICK for 1 ⛏️ORE
    [2] Trade port: Give 4 🧱BRICK for 1 🐑SHEEP
    [3] Trade port: Give 4 🧱BRICK for 1 🌲WOOD
    [4] Trade port: Give 4 🧱BRICK for 1 🌾WHEAT

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3293 chars)
Updated plan: 1. Keep collecting resources without trading away BRICK at poor 4:1 rates
2. Wait to collect WOOD through dice rolls
3. Build road toward node 50 or 51 (near ORE hex) for future settlement
4. Use the wood port more efficiently once I have WOOD production
5. Continue toward 10 victory points by securing better resource production
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 18 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Keep collecting resources without trading away BRICK at poor 4:1 rates
2. Wait to collect WOOD through dice rolls
3. Build road toward node 50 or 51 (near ORE hex) for future settlement
4. Use the wood port more efficiently once I have WOOD production
5. Continue toward 10 victory points by securing better resource production
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -2, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2) 🔍              🧱2 (1, -2, 1)                 🏜️- (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                🧱5 (0, -1, 1)                 🌲12 (1, -1, 0)                🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️10 (-2, 0, 2)               🌲3 (-1, 0, 1)                 🌾3 (0, 0, 0)                  🐑8 (1, 0, -1)                 ⛏️6 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲10 (-2, 1, 1)                🐑5 (-1, 1, 0)                 🌾4 (0, 1, -1)                 🧱9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑6 (-2, 2, 0)                 ⛏️11 (-1, 2, -1)              🌾8 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 22 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 19 (produces: 🌾4[⭐], 🌾8[⭐⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🐑5[⭐⭐], 🌾4[⭐], ⛏️11[⭐])
- 🔴 RED: 🏠 at node 11 (produces: 🧱5[⭐⭐], 🌾11[⭐], 🌲4[⭐])
- 🔴 RED: 🏠 at node 17 (produces: 🐑5[⭐⭐], 🌲10[⭐], 🐑6[⭐⭐⭐])

ROADS:
- 🔵 BLUE: (22, 49), (49, 22), (19, 46), (46, 19), (48, 49), (49, 48)
- 🔴 RED: (16, 21), (21, 16), (11, 12), (12, 11), (16, 18), (18, 16), (17, 18), (18, 17)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌲 WOOD Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 4 🧱BRICK, 2 🐑SHEEP, 2 🌾WHEAT
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  RED Player:
    Victory Points: 3/10
    Resources: 8 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🧱BRICK for 1 ⛏️ORE
    [2] Trade port: Give 4 🧱BRICK for 1 🐑SHEEP
    [3] Trade port: Give 4 🧱BRICK for 1 🌲WOOD
    [4] Trade port: Give 4 🧱BRICK for 1 🌾WHEAT

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3402 chars)
Updated plan: 1. Keep my Brick resources rather than making inefficient trades
2. Continue to collect resources through dice rolls
3. Look for opportunities to trade with other players for Wood
4. Build roads toward node 50/51 once I have Wood
5. Consider buying a development card if I get the right resources
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 20 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Keep my Brick resources rather than making inefficient trades
2. Continue to collect resources through dice rolls
3. Look for opportunities to trade with other players for Wood
4. Build roads toward node 50/51 once I have Wood
5. Consider buying a development card if I get the right resources
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -2, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2) 🔍              🧱2 (1, -2, 1)                 🏜️- (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                🧱5 (0, -1, 1)                 🌲12 (1, -1, 0)                🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️10 (-2, 0, 2)               🌲3 (-1, 0, 1)                 🌾3 (0, 0, 0)                  🐑8 (1, 0, -1)                 ⛏️6 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲10 (-2, 1, 1)                🐑5 (-1, 1, 0)                 🌾4 (0, 1, -1)                 🧱9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑6 (-2, 2, 0)                 ⛏️11 (-1, 2, -1)              🌾8 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 22 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 19 (produces: 🌾4[⭐], 🌾8[⭐⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🐑5[⭐⭐], 🌾4[⭐], ⛏️11[⭐])
- 🔴 RED: 🏠 at node 11 (produces: 🧱5[⭐⭐], 🌾11[⭐], 🌲4[⭐])
- 🔴 RED: 🏠 at node 17 (produces: 🐑5[⭐⭐], 🌲10[⭐], 🐑6[⭐⭐⭐])

ROADS:
- 🔵 BLUE: (22, 49), (49, 22), (19, 46), (46, 19), (48, 49), (49, 48)
- 🔴 RED: 10 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌲 WOOD Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 4 🧱BRICK, 2 🐑SHEEP, 2 🌾WHEAT, 1 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  RED Player:
    Victory Points: 3/10
    Resources: 8 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 5 built (Longest: 3)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Buy Development Card:
    [1] Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)

  Maritime Trade Options:
    [2] Trade port: Give 4 🧱BRICK for 1 ⛏️ORE
    [3] Trade port: Give 4 🧱BRICK for 1 🐑SHEEP
    [4] Trade port: Give 4 🧱BRICK for 1 🌲WOOD
    [5] Trade port: Give 4 🧱BRICK for 1 🌾WHEAT

❓ Select action by number (0-5):

Game state prepared for LLM (length: 3412 chars)
Updated plan: 1. Buy a development card now to potentially get a VP, knight, or helpful card
2. Continue collecting resources, especially looking for Wood
3. When Wood is acquired, build roads toward node 50/51
4. Build my third settlement at one of these locations
5. Start upgrading settlements to cities once I have enough Ore
LLM chose action 1: Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)
TURN 20 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Buy a development card now to potentially get a VP, knight, or helpful card
2. Continue collecting resources, especially looking for Wood
3. When Wood is acquired, build roads toward node 50/51
4. Build my third settlement at one of these locations
5. Start upgrading settlements to cities once I have enough Ore
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -2, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2) 🔍              🧱2 (1, -2, 1)                 🏜️- (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                🧱5 (0, -1, 1)                 🌲12 (1, -1, 0)                🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️10 (-2, 0, 2)               🌲3 (-1, 0, 1)                 🌾3 (0, 0, 0)                  🐑8 (1, 0, -1)                 ⛏️6 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲10 (-2, 1, 1)                🐑5 (-1, 1, 0)                 🌾4 (0, 1, -1)                 🧱9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑6 (-2, 2, 0)                 ⛏️11 (-1, 2, -1)              🌾8 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 22 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 19 (produces: 🌾4[⭐], 🌾8[⭐⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🐑5[⭐⭐], 🌾4[⭐], ⛏️11[⭐])
- 🔴 RED: 🏠 at node 11 (produces: 🧱5[⭐⭐], 🌾11[⭐], 🌲4[⭐])
- 🔴 RED: 🏠 at node 17 (produces: 🐑5[⭐⭐], 🌲10[⭐], 🐑6[⭐⭐⭐])

ROADS:
- 🔵 BLUE: (22, 49), (49, 22), (19, 46), (46, 19), (48, 49), (49, 48)
- 🔴 RED: 10 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌲 WOOD Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 4 🧱BRICK, 1 🐑SHEEP, 1 🌾WHEAT
    Development Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  RED Player:
    Victory Points: 3/10
    Resources: 8 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 5 built (Longest: 3)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🧱BRICK for 1 ⛏️ORE
    [2] Trade port: Give 4 🧱BRICK for 1 🐑SHEEP
    [3] Trade port: Give 4 🧱BRICK for 1 🌲WOOD
    [4] Trade port: Give 4 🧱BRICK for 1 🌾WHEAT

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3340 chars)
Updated plan: 1. Trade 4 Brick for 1 Wood to enable road building
2. Build road toward node 50/51 to reach the Ore hex (6)
3. Continue collecting resources for my third settlement
4. Begin upgrading settlements to cities once I have Ore production
5. Consider using my Knight card strategically when beneficial
LLM chose action 3: Trade port: Give 4 🧱BRICK for 1 🌲WOOD
Only one action available. Selecting it automatically without API call.
TURN 22 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade 4 Brick for 1 Wood to enable road building
2. Build road toward node 50/51 to reach the Ore hex (6)
3. Continue collecting resources for my third settlement
4. Begin upgrading settlements to cities once I have Ore production
5. Consider using my Knight card strategically when beneficial
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -2, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2) 🔍              🧱2 (1, -2, 1)                 🏜️- (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                🧱5 (0, -1, 1)                 🌲12 (1, -1, 0)                🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️10 (-2, 0, 2)               🌲3 (-1, 0, 1)                 🌾3 (0, 0, 0)                  🐑8 (1, 0, -1)                 ⛏️6 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲10 (-2, 1, 1)                🐑5 (-1, 1, 0)                 🌾4 (0, 1, -1)                 🧱9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑6 (-2, 2, 0)                 ⛏️11 (-1, 2, -1)              🌾8 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 22 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 19 (produces: 🌾4[⭐], 🌾8[⭐⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🐑5[⭐⭐], 🌾4[⭐], ⛏️11[⭐])
- 🔴 RED: 🏠 at node 11 (produces: 🧱5[⭐⭐], 🌾11[⭐], 🌲4[⭐])
- 🔴 RED: 🏙️ at node 17 (produces: 🐑5[⭐⭐], 🌲10[⭐], 🐑6[⭐⭐⭐])

ROADS:
- 🔵 BLUE: (22, 49), (49, 22), (19, 46), (46, 19), (48, 49), (49, 48)
- 🔴 RED: 10 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌲 WOOD Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🐑SHEEP, 1 🌾WHEAT
    Development Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  RED Player:
    Victory Points: 4/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 5 built (Longest: 3)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  Roll:
    [1] Roll the dice

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3189 chars)
Updated plan: 1. Roll for resources to continue road building toward the ore hex
2. Build road toward node 50/51 when I have the resources
3. Save for my third settlement near the ore hex
4. Begin upgrading settlements to cities once I have ore production
5. Save my Knight card for when it's more strategic (when opponent has resources or to block key production)
LLM chose action 1: Roll the dice
TURN 22 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Roll for resources to continue road building toward the ore hex
2. Build road toward node 50/51 when I have the resources
3. Save for my third settlement near the ore hex
4. Begin upgrading settlements to cities once I have ore production
5. Save my Knight card for when it's more strategic (when opponent has resources or to block key production)
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -2, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2) 🔍              🧱2 (1, -2, 1)                 🏜️- (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                🧱5 (0, -1, 1)                 🌲12 (1, -1, 0)                🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️10 (-2, 0, 2)               🌲3 (-1, 0, 1)                 🌾3 (0, 0, 0)                  🐑8 (1, 0, -1)                 ⛏️6 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲10 (-2, 1, 1)                🐑5 (-1, 1, 0)                 🌾4 (0, 1, -1)                 🧱9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑6 (-2, 2, 0)                 ⛏️11 (-1, 2, -1)              🌾8 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 22 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 19 (produces: 🌾4[⭐], 🌾8[⭐⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🐑5[⭐⭐], 🌾4[⭐], ⛏️11[⭐])
- 🔴 RED: 🏠 at node 11 (produces: 🧱5[⭐⭐], 🌾11[⭐], 🌲4[⭐])
- 🔴 RED: 🏙️ at node 17 (produces: 🐑5[⭐⭐], 🌲10[⭐], 🐑6[⭐⭐⭐])

ROADS:
- 🔵 BLUE: (22, 49), (49, 22), (19, 46), (46, 19), (48, 49), (49, 48)
- 🔴 RED: 10 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌲 WOOD Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🐑SHEEP, 1 🌾WHEAT
    Development Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  RED Player:
    Victory Points: 4/10
    Resources: 1 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 5 built (Longest: 3)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  End Turn:
    [1] End your turn

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3247 chars)
Updated plan: 1. Roll for resources to continue road building toward the ore hex
2. Build road toward node 50/51 when I have the resources
3. Save for my third settlement near the ore hex
4. Begin upgrading settlements to cities once I have ore production
5. Save my Knight card for when it's more strategic (when opponent has resources or to block key production)
LLM chose action 1: End your turn
TURN 24 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Roll for resources to continue road building toward the ore hex
2. Build road toward node 50/51 when I have the resources
3. Save for my third settlement near the ore hex
4. Begin upgrading settlements to cities once I have ore production
5. Save my Knight card for when it's more strategic (when opponent has resources or to block key production)
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -2, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2) 🔍              🧱2 (1, -2, 1)                 🏜️- (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                🧱5 (0, -1, 1)                 🌲12 (1, -1, 0)                🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️10 (-2, 0, 2)               🌲3 (-1, 0, 1)                 🌾3 (0, 0, 0)                  🐑8 (1, 0, -1)                 ⛏️6 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲10 (-2, 1, 1)                🐑5 (-1, 1, 0)                 🌾4 (0, 1, -1)                 🧱9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑6 (-2, 2, 0)                 ⛏️11 (-1, 2, -1)              🌾8 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 22 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 19 (produces: 🌾4[⭐], 🌾8[⭐⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🐑5[⭐⭐], 🌾4[⭐], ⛏️11[⭐])
- 🔴 RED: 🏠 at node 11 (produces: 🧱5[⭐⭐], 🌾11[⭐], 🌲4[⭐])
- 🔴 RED: 🏙️ at node 17 (produces: 🐑5[⭐⭐], 🌲10[⭐], 🐑6[⭐⭐⭐])

ROADS:
- 🔵 BLUE: (22, 49), (49, 22), (19, 46), (46, 19), (48, 49), (49, 48)
- 🔴 RED: 10 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌲 WOOD Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🐑SHEEP, 1 🌾WHEAT
    Development Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  RED Player:
    Victory Points: 4/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 5 built (Longest: 3)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  Roll:
    [1] Roll the dice

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3243 chars)
LLM chose action 1: Roll the dice
TURN 24 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Roll for resources to continue road building toward the ore hex
2. Build road toward node 50/51 when I have the resources
3. Save for my third settlement near the ore hex
4. Begin upgrading settlements to cities once I have ore production
5. Save my Knight card for when it's more strategic (when opponent has resources or to block key production)
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -2, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2) 🔍              🧱2 (1, -2, 1)                 🏜️- (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                🧱5 (0, -1, 1)                 🌲12 (1, -1, 0)                🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️10 (-2, 0, 2)               🌲3 (-1, 0, 1)                 🌾3 (0, 0, 0)                  🐑8 (1, 0, -1)                 ⛏️6 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲10 (-2, 1, 1)                🐑5 (-1, 1, 0)                 🌾4 (0, 1, -1)                 🧱9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑6 (-2, 2, 0)                 ⛏️11 (-1, 2, -1)              🌾8 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 22 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 19 (produces: 🌾4[⭐], 🌾8[⭐⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🐑5[⭐⭐], 🌾4[⭐], ⛏️11[⭐])
- 🔴 RED: 🏠 at node 11 (produces: 🧱5[⭐⭐], 🌾11[⭐], 🌲4[⭐])
- 🔴 RED: 🏙️ at node 17 (produces: 🐑5[⭐⭐], 🌲10[⭐], 🐑6[⭐⭐⭐])

ROADS:
- 🔵 BLUE: (22, 49), (49, 22), (19, 46), (46, 19), (48, 49), (49, 48)
- 🔴 RED: 10 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌲 WOOD Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🐑SHEEP, 1 🌾WHEAT
    Development Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  RED Player:
    Victory Points: 4/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 5 built (Longest: 3)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  End Turn:
    [1] End your turn

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3247 chars)
Updated plan: 1. Save my Knight card for a more strategic moment
2. Focus on collecting Wood and Brick to continue road building toward node 50/51 near the ore hex
3. Build my third settlement near the ore hex when possible
4. Begin upgrading settlements to cities once I have ore production
5. Use Knight card when opponent has many resources or to protect key production
LLM chose action 1: End your turn
TURN 26 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Save my Knight card for a more strategic moment
2. Focus on collecting Wood and Brick to continue road building toward node 50/51 near the ore hex
3. Build my third settlement near the ore hex when possible
4. Begin upgrading settlements to cities once I have ore production
5. Use Knight card when opponent has many resources or to protect key production
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -2, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2) 🔍              🧱2 (1, -2, 1)                 🏜️- (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                🧱5 (0, -1, 1)                 🌲12 (1, -1, 0)                🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️10 (-2, 0, 2)               🌲3 (-1, 0, 1)                 🌾3 (0, 0, 0)                  🐑8 (1, 0, -1)                 ⛏️6 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲10 (-2, 1, 1)                🐑5 (-1, 1, 0)                 🌾4 (0, 1, -1)                 🧱9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑6 (-2, 2, 0)                 ⛏️11 (-1, 2, -1)              🌾8 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 22 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 19 (produces: 🌾4[⭐], 🌾8[⭐⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🐑5[⭐⭐], 🌾4[⭐], ⛏️11[⭐])
- 🔴 RED: 🏠 at node 11 (produces: 🧱5[⭐⭐], 🌾11[⭐], 🌲4[⭐])
- 🔴 RED: 🏙️ at node 17 (produces: 🐑5[⭐⭐], 🌲10[⭐], 🐑6[⭐⭐⭐])

ROADS:
- 🔵 BLUE: (22, 49), (49, 22), (19, 46), (46, 19), (48, 49), (49, 48)
- 🔴 RED: 12 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌲 WOOD Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🐑SHEEP, 1 🌾WHEAT
    Development Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  RED Player:
    Victory Points: 4/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 6 built (Longest: 3)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  Roll:
    [1] Roll the dice

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3251 chars)
Updated plan: 1. Roll the dice now to collect more resources
2. Continue road building toward node 50/51 near the ore hex
3. Build my third settlement near the ore hex when possible
4. Begin upgrading settlements to cities once I have ore production
5. Use Knight card when opponent has many resources or to protect key production
LLM chose action 1: Roll the dice
TURN 26 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Roll the dice now to collect more resources
2. Continue road building toward node 50/51 near the ore hex
3. Build my third settlement near the ore hex when possible
4. Begin upgrading settlements to cities once I have ore production
5. Use Knight card when opponent has many resources or to protect key production
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -2, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2) 🔍              🧱2 (1, -2, 1)                 🏜️- (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                🧱5 (0, -1, 1)                 🌲12 (1, -1, 0)                🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️10 (-2, 0, 2)               🌲3 (-1, 0, 1)                 🌾3 (0, 0, 0)                  🐑8 (1, 0, -1)                 ⛏️6 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲10 (-2, 1, 1)                🐑5 (-1, 1, 0)                 🌾4 (0, 1, -1)                 🧱9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑6 (-2, 2, 0)                 ⛏️11 (-1, 2, -1)              🌾8 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 22 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 19 (produces: 🌾4[⭐], 🌾8[⭐⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🐑5[⭐⭐], 🌾4[⭐], ⛏️11[⭐])
- 🔴 RED: 🏠 at node 11 (produces: 🧱5[⭐⭐], 🌾11[⭐], 🌲4[⭐])
- 🔴 RED: 🏙️ at node 17 (produces: 🐑5[⭐⭐], 🌲10[⭐], 🐑6[⭐⭐⭐])

ROADS:
- 🔵 BLUE: (22, 49), (49, 22), (19, 46), (46, 19), (48, 49), (49, 48)
- 🔴 RED: 12 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌲 WOOD Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 2 🐑SHEEP, 2 🌾WHEAT
    Development Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  RED Player:
    Victory Points: 4/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 6 built (Longest: 3)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  End Turn:
    [1] End your turn

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3213 chars)
Updated plan: 1. Play Knight card now to steal from opponent and block their production
2. Continue road building toward node 50/51 near the ore hex when resources allow
3. Build my third settlement near the ore hex when possible
4. Begin upgrading settlements to cities once I have ore production
LLM chose action 0: Play Knight card - Move the robber and steal a resource
TURN 26 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Play Knight card now to steal from opponent and block their production
2. Continue road building toward node 50/51 near the ore hex when resources allow
3. Build my third settlement near the ore hex when possible
4. Begin upgrading settlements to cities once I have ore production
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -2, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2) 🔍              🧱2 (1, -2, 1)                 🏜️- (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                🧱5 (0, -1, 1)                 🌲12 (1, -1, 0)                🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️10 (-2, 0, 2)               🌲3 (-1, 0, 1)                 🌾3 (0, 0, 0)                  🐑8 (1, 0, -1)                 ⛏️6 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲10 (-2, 1, 1)                🐑5 (-1, 1, 0)                 🌾4 (0, 1, -1)                 🧱9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑6 (-2, 2, 0)                 ⛏️11 (-1, 2, -1)              🌾8 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 22 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 19 (produces: 🌾4[⭐], 🌾8[⭐⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🐑5[⭐⭐], 🌾4[⭐], ⛏️11[⭐])
- 🔴 RED: 🏠 at node 11 (produces: 🧱5[⭐⭐], 🌾11[⭐], 🌲4[⭐])
- 🔴 RED: 🏙️ at node 17 (produces: 🐑5[⭐⭐], 🌲10[⭐], 🐑6[⭐⭐⭐])

ROADS:
- 🔵 BLUE: (22, 49), (49, 22), (19, 46), (46, 19), (48, 49), (49, 48)
- 🔴 RED: 12 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌲 WOOD Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 2 🐑SHEEP, 2 🌾WHEAT
    Development Cards: None
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  RED Player:
    Victory Points: 4/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 6 built (Longest: 3)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0)
    [1] Move robber to (1, -1, 0)
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 0, 1)
    [4] Move robber to (-1, 1, 0) and steal from RED
    [5] Move robber to (0, 1, -1) and steal from RED
    [6] Move robber to (1, 0, -1)
    [7] Move robber to (2, -2, 0)
    [8] Move robber to (1, -2, 1)
    [9] Move robber to (-1, -1, 2) and steal from RED
    [10] Move robber to (-2, 0, 2)
    [11] Move robber to (-2, 1, 1) and steal from RED
    [12] Move robber to (-2, 2, 0) and steal from RED
    [13] Move robber to (-1, 2, -1) and steal from RED
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3865 chars)
Updated plan: 1. Block RED's sheep production with robber on 🐑6 hex
2. Continue road building toward node 50/51 near the ore hex when resources allow
3. Build my third settlement near the ore hex when possible
4. Begin upgrading settlements to cities once I have ore production
LLM chose action 12: Move robber to (-2, 2, 0) and steal from RED
TURN 26 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Block RED's sheep production with robber on 🐑6 hex
2. Continue road building toward node 50/51 near the ore hex when resources allow
3. Build my third settlement near the ore hex when possible
4. Begin upgrading settlements to cities once I have ore production
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 2, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🧱2 (1, -2, 1)                 🏜️- (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                🧱5 (0, -1, 1)                 🌲12 (1, -1, 0)                🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️10 (-2, 0, 2)               🌲3 (-1, 0, 1)                 🌾3 (0, 0, 0)                  🐑8 (1, 0, -1)                 ⛏️6 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲10 (-2, 1, 1)                🐑5 (-1, 1, 0)                 🌾4 (0, 1, -1)                 🧱9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑6 (-2, 2, 0) 🔍               ⛏️11 (-1, 2, -1)              🌾8 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 22 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 19 (produces: 🌾4[⭐], 🌾8[⭐⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🐑5[⭐⭐], 🌾4[⭐], ⛏️11[⭐])
- 🔴 RED: 🏠 at node 11 (produces: 🧱5[⭐⭐], 🌾11[⭐], 🌲4[⭐])
- 🔴 RED: 🏙️ at node 17 (produces: 🐑5[⭐⭐], 🌲10[⭐], 🐑6[⭐⭐⭐])

ROADS:
- 🔵 BLUE: (22, 49), (49, 22), (19, 46), (46, 19), (48, 49), (49, 48)
- 🔴 RED: 12 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌲 WOOD Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 2 🐑SHEEP, 2 🌾WHEAT, 1 ⛏️ORE
    Development Cards: None
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  RED Player:
    Victory Points: 4/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 6 built (Longest: 3)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Buy Development Card:
    [1] Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3193 chars)
Updated plan: 1. Buy a development card now to potentially gain VP or Knight
2. Continue blocking RED with robber when possible
3. Build roads toward node 50/51 near the ore hex when resources allow
4. Build my third settlement near the ore hex when possible
5. Begin upgrading settlements to cities once I have more ore production
LLM chose action 1: Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)
Only one action available. Selecting it automatically without API call.
TURN 28 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Buy a development card now to potentially gain VP or Knight
2. Continue blocking RED with robber when possible
3. Build roads toward node 50/51 near the ore hex when resources allow
4. Build my third settlement near the ore hex when possible
5. Begin upgrading settlements to cities once I have more ore production
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 2, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🧱2 (1, -2, 1)                 🏜️- (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                🧱5 (0, -1, 1)                 🌲12 (1, -1, 0)                🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️10 (-2, 0, 2)               🌲3 (-1, 0, 1)                 🌾3 (0, 0, 0)                  🐑8 (1, 0, -1)                 ⛏️6 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲10 (-2, 1, 1)                🐑5 (-1, 1, 0)                 🌾4 (0, 1, -1)                 🧱9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑6 (-2, 2, 0) 🔍               ⛏️11 (-1, 2, -1)              🌾8 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 22 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 19 (produces: 🌾4[⭐], 🌾8[⭐⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🐑5[⭐⭐], 🌾4[⭐], ⛏️11[⭐])
- 🔴 RED: 🏠 at node 11 (produces: 🧱5[⭐⭐], 🌾11[⭐], 🌲4[⭐])
- 🔴 RED: 🏙️ at node 17 (produces: 🐑5[⭐⭐], 🌲10[⭐], 🐑6[⭐⭐⭐])

ROADS:
- 🔵 BLUE: (22, 49), (49, 22), (19, 46), (46, 19), (48, 49), (49, 48)
- 🔴 RED: 12 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌲 WOOD Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🐑SHEEP, 1 🌾WHEAT
    Development Cards: 1 MONOPOLY
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  RED Player:
    Victory Points: 4/10
    Resources: 7 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 6 built (Longest: 3)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Monopoly Options:
    [0] Play Monopoly card - Take all WOOD from other players
    [1] Play Monopoly card - Take all BRICK from other players
    [2] Play Monopoly card - Take all SHEEP from other players
    [3] Play Monopoly card - Take all WHEAT from other players
    [4] Play Monopoly card - Take all ORE from other players

  Roll:
    [5] Roll the dice

❓ Select action by number (0-5):

Game state prepared for LLM (length: 3492 chars)
Updated plan: 1. Use Monopoly to collect brick or sheep from opponent
2. Roll dice and collect more resources 
3. Build roads toward node 50/51 near the ore hex
4. Build my third settlement near the ore hex
5. Begin upgrading settlements to cities when I have ore production
LLM chose action 2: Play Monopoly card - Take all SHEEP from other players
Only one action available. Selecting it automatically without API call.
TURN 28 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Use Monopoly to collect brick or sheep from opponent
2. Roll dice and collect more resources 
3. Build roads toward node 50/51 near the ore hex
4. Build my third settlement near the ore hex
5. Begin upgrading settlements to cities when I have ore production
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 2, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🧱2 (1, -2, 1)                 🏜️- (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                🧱5 (0, -1, 1)                 🌲12 (1, -1, 0)                🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️10 (-2, 0, 2)               🌲3 (-1, 0, 1)                 🌾3 (0, 0, 0)                  🐑8 (1, 0, -1)                 ⛏️6 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲10 (-2, 1, 1)                🐑5 (-1, 1, 0)                 🌾4 (0, 1, -1)                 🧱9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑6 (-2, 2, 0) 🔍               ⛏️11 (-1, 2, -1)              🌾8 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 22 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 19 (produces: 🌾4[⭐], 🌾8[⭐⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🐑5[⭐⭐], 🌾4[⭐], ⛏️11[⭐])
- 🔴 RED: 🏠 at node 11 (produces: 🧱5[⭐⭐], 🌾11[⭐], 🌲4[⭐])
- 🔴 RED: 🏙️ at node 17 (produces: 🐑5[⭐⭐], 🌲10[⭐], 🐑6[⭐⭐⭐])

ROADS:
- 🔵 BLUE: (22, 49), (49, 22), (19, 46), (46, 19), (48, 49), (49, 48)
- 🔴 RED: 12 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌲 WOOD Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 4 🐑SHEEP, 1 🌾WHEAT
    Development Cards: None
    Played Cards: 1 KNIGHT, 1 MONOPOLY
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  RED Player:
    Victory Points: 4/10
    Resources: 8 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 6 built (Longest: 3)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🐑SHEEP for 1 🧱BRICK
    [2] Trade port: Give 4 🐑SHEEP for 1 ⛏️ORE
    [3] Trade port: Give 4 🐑SHEEP for 1 🌲WOOD
    [4] Trade port: Give 4 🐑SHEEP for 1 🌾WHEAT

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3320 chars)
Updated plan: 1. Trade 4 sheep for 1 brick now
2. Roll dice next turn to collect more resources
3. Build a road toward node 50/51 near the ore hex
4. Continue expanding toward good ore production
5. Begin upgrading settlements to cities when I have sufficient ore and wheat
LLM chose action 1: Trade port: Give 4 🐑SHEEP for 1 🧱BRICK
TURN 28 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade 4 sheep for 1 brick now
2. Roll dice next turn to collect more resources
3. Build a road toward node 50/51 near the ore hex
4. Continue expanding toward good ore production
5. Begin upgrading settlements to cities when I have sufficient ore and wheat
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 2, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🧱2 (1, -2, 1)                 🏜️- (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                🧱5 (0, -1, 1)                 🌲12 (1, -1, 0)                🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️10 (-2, 0, 2)               🌲3 (-1, 0, 1)                 🌾3 (0, 0, 0)                  🐑8 (1, 0, -1)                 ⛏️6 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲10 (-2, 1, 1)                🐑5 (-1, 1, 0)                 🌾4 (0, 1, -1)                 🧱9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑6 (-2, 2, 0) 🔍               ⛏️11 (-1, 2, -1)              🌾8 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 22 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 19 (produces: 🌾4[⭐], 🌾8[⭐⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🐑5[⭐⭐], 🌾4[⭐], ⛏️11[⭐])
- 🔴 RED: 🏠 at node 11 (produces: 🧱5[⭐⭐], 🌾11[⭐], 🌲4[⭐])
- 🔴 RED: 🏙️ at node 17 (produces: 🐑5[⭐⭐], 🌲10[⭐], 🐑6[⭐⭐⭐])

ROADS:
- 🔵 BLUE: (22, 49), (49, 22), (19, 46), (46, 19), (48, 49), (49, 48)
- 🔴 RED: 12 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌲 WOOD Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT
    Development Cards: None
    Played Cards: 1 KNIGHT, 1 MONOPOLY
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  RED Player:
    Victory Points: 4/10
    Resources: 8 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 6 built (Longest: 3)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (45, 46) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (19, 20) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (22, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (46, 48) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (49, 50) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (20, 22) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (19, 21) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-7):

Game state prepared for LLM (length: 3577 chars)
Updated plan: 1. Build road toward node 50 now
2. Collect resources on future turns
3. Build settlement at node 50 or 51 for ore production
4. Begin upgrading settlements to cities
5. Aim for longest road as I expand
LLM chose action 5: Build a road at edge (49, 50) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 34 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Build road toward node 50 now
2. Collect resources on future turns
3. Build settlement at node 50 or 51 for ore production
4. Begin upgrading settlements to cities
5. Aim for longest road as I expand
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 1, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🧱2 (1, -2, 1)                 🏜️- (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                🧱5 (0, -1, 1)                 🌲12 (1, -1, 0)                🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️10 (-2, 0, 2)               🌲3 (-1, 0, 1)                 🌾3 (0, 0, 0)                  🐑8 (1, 0, -1)                 ⛏️6 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲10 (-2, 1, 1)                🐑5 (-1, 1, 0)                 🌾4 (0, 1, -1)                 🧱9 (1, 1, -2) 🔍               
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑6 (-2, 2, 0)                 ⛏️11 (-1, 2, -1)              🌾8 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 22 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 19 (produces: 🌾4[⭐], 🌾8[⭐⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🐑5[⭐⭐], 🌾4[⭐], ⛏️11[⭐])
- 🔴 RED: 🏠 at node 11 (produces: 🧱5[⭐⭐], 🌾11[⭐], 🌲4[⭐])
- 🔴 RED: 🏙️ at node 17 (produces: 🐑5[⭐⭐], 🌲10[⭐], 🐑6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 13 (produces: 🌲3[⭐], 🌲4[⭐], ⛏️10[⭐])

ROADS:
- 🔵 BLUE: (22, 49), (49, 22), (19, 46), (46, 19), (48, 49), (49, 48), (49, 50), (50, 49)
- 🔴 RED: 14 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌲 WOOD Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 2 🌾WHEAT, 1 ⛏️ORE
    Development Cards: None
    Played Cards: 1 KNIGHT, 1 MONOPOLY
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 2)

  RED Player:
    Victory Points: 5/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 1 
      🛣️ Roads: 7 built (Longest: 3)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0)
    [1] Move robber to (1, -1, 0)
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 0, 1) and steal from RED
    [4] Move robber to (-1, 1, 0) and steal from RED
    [5] Move robber to (0, 1, -1) and steal from RED
    [6] Move robber to (1, 0, -1)
    [7] Move robber to (2, -2, 0)
    [8] Move robber to (1, -2, 1)
    [9] Move robber to (0, -2, 2) and steal from RED
    [10] Move robber to (-1, -1, 2) and steal from RED
    [11] Move robber to (-2, 0, 2) and steal from RED
    [12] Move robber to (-2, 1, 1) and steal from RED
    [13] Move robber to (-2, 2, 0) and steal from RED
    [14] Move robber to (-1, 2, -1) and steal from RED
    [15] Move robber to (0, 2, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3919 chars)
Updated plan: 1. Block Red's ore production with robber now
2. Build road toward node 50 when I get brick
3. Build settlement at node 50 or 51 for ore production
4. Begin upgrading settlements to cities 
5. Aim for longest road as I expand
LLM chose action 14: Move robber to (-1, 2, -1) and steal from RED
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 38 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Block Red's ore production with robber now
2. Build road toward node 50 when I get brick
3. Build settlement at node 50 or 51 for ore production
4. Begin upgrading settlements to cities 
5. Aim for longest road as I expand
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 2, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🧱2 (1, -2, 1)                 🏜️- (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                🧱5 (0, -1, 1)                 🌲12 (1, -1, 0)                🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️10 (-2, 0, 2)               🌲3 (-1, 0, 1)                 🌾3 (0, 0, 0)                  🐑8 (1, 0, -1)                 ⛏️6 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲10 (-2, 1, 1)                🐑5 (-1, 1, 0)                 🌾4 (0, 1, -1)                 🧱9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑6 (-2, 2, 0)                 ⛏️11 (-1, 2, -1) 🔍            🌾8 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 22 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 19 (produces: 🌾4[⭐], 🌾8[⭐⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🐑5[⭐⭐], 🌾4[⭐], ⛏️11[⭐])
- 🔴 RED: 🏠 at node 11 (produces: 🧱5[⭐⭐], 🌾11[⭐], 🌲4[⭐])
- 🔴 RED: 🏙️ at node 17 (produces: 🐑5[⭐⭐], 🌲10[⭐], 🐑6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 13 (produces: 🌲3[⭐], 🌲4[⭐], ⛏️10[⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🌾3[⭐], 🧱5[⭐⭐], 🌲3[⭐])

ROADS:
- 🔵 BLUE: (22, 49), (49, 22), (19, 46), (46, 19), (48, 49), (49, 48), (49, 50), (50, 49)
- 🔴 RED: 16 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌲 WOOD Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🐑SHEEP, 4 🌾WHEAT, 1 ⛏️ORE
    Development Cards: None
    Played Cards: 1 KNIGHT, 1 MONOPOLY
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 2)

  RED Player:
    Victory Points: 6/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 1 
      🛣️ Roads: 8 built (Longest: 4)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Buy Development Card:
    [1] Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)

  Maritime Trade Options:
    [2] Trade port: Give 4 🌾WHEAT for 1 🧱BRICK
    [3] Trade port: Give 4 🌾WHEAT for 1 🌲WOOD
    [4] Trade port: Give 4 🌾WHEAT for 1 🐑SHEEP
    [5] Trade port: Give 4 🌾WHEAT for 1 ⛏️ORE

❓ Select action by number (0-5):

Game state prepared for LLM (length: 3502 chars)
Updated plan: 1. Buy development cards to potentially get immediate VP or helpful action cards
2. Continue blocking Red's resource production with robber when possible
3. Build road toward node 50 when I get brick
4. Build settlement at node 50 for ore production
5. Begin upgrading settlements to cities
6. Aim for largest army as I collect development cards
LLM chose action 1: Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)
Only one action available. Selecting it automatically without API call.
TURN 40 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Buy development cards to potentially get immediate VP or helpful action cards
2. Continue blocking Red's resource production with robber when possible
3. Build road toward node 50 when I get brick
4. Build settlement at node 50 for ore production
5. Begin upgrading settlements to cities
6. Aim for largest army as I collect development cards
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 2, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🧱2 (1, -2, 1)                 🏜️- (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                🧱5 (0, -1, 1)                 🌲12 (1, -1, 0)                🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️10 (-2, 0, 2)               🌲3 (-1, 0, 1)                 🌾3 (0, 0, 0)                  🐑8 (1, 0, -1)                 ⛏️6 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲10 (-2, 1, 1)                🐑5 (-1, 1, 0)                 🌾4 (0, 1, -1)                 🧱9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑6 (-2, 2, 0)                 ⛏️11 (-1, 2, -1) 🔍            🌾8 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 22 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 19 (produces: 🌾4[⭐], 🌾8[⭐⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🐑5[⭐⭐], 🌾4[⭐], ⛏️11[⭐])
- 🔴 RED: 🏠 at node 11 (produces: 🧱5[⭐⭐], 🌾11[⭐], 🌲4[⭐])
- 🔴 RED: 🏙️ at node 17 (produces: 🐑5[⭐⭐], 🌲10[⭐], 🐑6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 13 (produces: 🌲3[⭐], 🌲4[⭐], ⛏️10[⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🌾3[⭐], 🧱5[⭐⭐], 🌲3[⭐])

ROADS:
- 🔵 BLUE: (22, 49), (49, 22), (19, 46), (46, 19), (48, 49), (49, 48), (49, 50), (50, 49)
- 🔴 RED: 16 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌲 WOOD Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 2 🧱BRICK, 3 🌾WHEAT
    Development Cards: 1 KNIGHT
    Played Cards: 1 KNIGHT, 1 MONOPOLY
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 2)

  RED Player:
    Victory Points: 6/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 1 
      🛣️ Roads: 8 built (Longest: 4)

  🏦 Bank:
    Development Cards: 22 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  Roll:
    [1] Roll the dice

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3399 chars)
Updated plan: 1. Roll for resources to continue building toward node 50
2. Buy development cards when I get ore
3. Build settlement at node 50 for ore production
4. Begin upgrading settlements to cities
5. Hold Knight cards for strategic moments when robber threatens my production
6. Continue blocking Red's resource production with robber when possible
7. Aim for largest army as I collect development cards
LLM chose action 1: Roll the dice
TURN 40 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Roll for resources to continue building toward node 50
2. Buy development cards when I get ore
3. Build settlement at node 50 for ore production
4. Begin upgrading settlements to cities
5. Hold Knight cards for strategic moments when robber threatens my production
6. Continue blocking Red's resource production with robber when possible
7. Aim for largest army as I collect development cards
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 2, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🧱2 (1, -2, 1)                 🏜️- (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                🧱5 (0, -1, 1)                 🌲12 (1, -1, 0)                🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️10 (-2, 0, 2)               🌲3 (-1, 0, 1)                 🌾3 (0, 0, 0)                  🐑8 (1, 0, -1)                 ⛏️6 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲10 (-2, 1, 1)                🐑5 (-1, 1, 0)                 🌾4 (0, 1, -1)                 🧱9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑6 (-2, 2, 0)                 ⛏️11 (-1, 2, -1) 🔍            🌾8 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 22 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 19 (produces: 🌾4[⭐], 🌾8[⭐⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🐑5[⭐⭐], 🌾4[⭐], ⛏️11[⭐])
- 🔴 RED: 🏠 at node 11 (produces: 🧱5[⭐⭐], 🌾11[⭐], 🌲4[⭐])
- 🔴 RED: 🏙️ at node 17 (produces: 🐑5[⭐⭐], 🌲10[⭐], 🐑6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 13 (produces: 🌲3[⭐], 🌲4[⭐], ⛏️10[⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🌾3[⭐], 🧱5[⭐⭐], 🌲3[⭐])

ROADS:
- 🔵 BLUE: (22, 49), (49, 22), (19, 46), (46, 19), (48, 49), (49, 48), (49, 50), (50, 49)
- 🔴 RED: 16 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌲 WOOD Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 2 🧱BRICK, 3 🌾WHEAT
    Development Cards: 1 KNIGHT
    Played Cards: 1 KNIGHT, 1 MONOPOLY
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 2)

  RED Player:
    Victory Points: 6/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 1 
      🛣️ Roads: 8 built (Longest: 4)

  🏦 Bank:
    Development Cards: 22 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0) and steal from RED
    [1] Move robber to (1, -1, 0)
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 0, 1) and steal from RED
    [4] Move robber to (-1, 1, 0) and steal from RED
    [5] Move robber to (0, 1, -1) and steal from RED
    [6] Move robber to (1, 0, -1)
    [7] Move robber to (2, -2, 0)
    [8] Move robber to (1, -2, 1)
    [9] Move robber to (0, -2, 2) and steal from RED
    [10] Move robber to (-1, -1, 2) and steal from RED
    [11] Move robber to (-2, 0, 2) and steal from RED
    [12] Move robber to (-2, 1, 1) and steal from RED
    [13] Move robber to (-2, 2, 0) and steal from RED
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 4171 chars)
Updated plan: 1. Block RED's Wood production with robber
2. Collect brick, wheat and wood to build roads toward node 50
3. Build settlement at node 50 for ore production
4. Begin upgrading settlements to cities
5. Hold Knight cards for strategic moments
6. Aim for largest army as I collect development cards
LLM chose action 12: Move robber to (-2, 1, 1) and steal from RED
TURN 40 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Block RED's Wood production with robber
2. Collect brick, wheat and wood to build roads toward node 50
3. Build settlement at node 50 for ore production
4. Begin upgrading settlements to cities
5. Hold Knight cards for strategic moments
6. Aim for largest army as I collect development cards
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 1, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🧱2 (1, -2, 1)                 🏜️- (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                🧱5 (0, -1, 1)                 🌲12 (1, -1, 0)                🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️10 (-2, 0, 2)               🌲3 (-1, 0, 1)                 🌾3 (0, 0, 0)                  🐑8 (1, 0, -1)                 ⛏️6 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲10 (-2, 1, 1) 🔍              🐑5 (-1, 1, 0)                 🌾4 (0, 1, -1)                 🧱9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑6 (-2, 2, 0)                 ⛏️11 (-1, 2, -1)              🌾8 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 22 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 19 (produces: 🌾4[⭐], 🌾8[⭐⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🐑5[⭐⭐], 🌾4[⭐], ⛏️11[⭐])
- 🔴 RED: 🏠 at node 11 (produces: 🧱5[⭐⭐], 🌾11[⭐], 🌲4[⭐])
- 🔴 RED: 🏙️ at node 17 (produces: 🐑5[⭐⭐], 🌲10[⭐], 🐑6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 13 (produces: 🌲3[⭐], 🌲4[⭐], ⛏️10[⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🌾3[⭐], 🧱5[⭐⭐], 🌲3[⭐])

ROADS:
- 🔵 BLUE: (22, 49), (49, 22), (19, 46), (46, 19), (48, 49), (49, 48), (49, 50), (50, 49)
- 🔴 RED: 16 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌲 WOOD Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 2 🧱BRICK, 3 🌾WHEAT, 1 ⛏️ORE
    Development Cards: 1 KNIGHT
    Played Cards: 1 KNIGHT, 1 MONOPOLY
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 2)

  RED Player:
    Victory Points: 6/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 1 
      🛣️ Roads: 8 built (Longest: 4)

  🏦 Bank:
    Development Cards: 22 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  End Turn:
    [1] End your turn

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3360 chars)
Updated plan: 1. Conserve Knight cards for when I desperately need a specific resource
2. Collect resources to build roads toward node 50
3. Build settlement at node 50 for ore production
4. Begin upgrading settlements to cities
5. Use development cards strategically to block RED and pursue largest army
LLM chose action 1: End your turn
TURN 42 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Conserve Knight cards for when I desperately need a specific resource
2. Collect resources to build roads toward node 50
3. Build settlement at node 50 for ore production
4. Begin upgrading settlements to cities
5. Use development cards strategically to block RED and pursue largest army
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 1, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🧱2 (1, -2, 1)                 🏜️- (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                🧱5 (0, -1, 1)                 🌲12 (1, -1, 0)                🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️10 (-2, 0, 2)               🌲3 (-1, 0, 1)                 🌾3 (0, 0, 0)                  🐑8 (1, 0, -1)                 ⛏️6 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲10 (-2, 1, 1) 🔍              🐑5 (-1, 1, 0)                 🌾4 (0, 1, -1)                 🧱9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑6 (-2, 2, 0)                 ⛏️11 (-1, 2, -1)              🌾8 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 22 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 19 (produces: 🌾4[⭐], 🌾8[⭐⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🐑5[⭐⭐], 🌾4[⭐], ⛏️11[⭐])
- 🔴 RED: 🏠 at node 11 (produces: 🧱5[⭐⭐], 🌾11[⭐], 🌲4[⭐])
- 🔴 RED: 🏙️ at node 17 (produces: 🐑5[⭐⭐], 🌲10[⭐], 🐑6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 13 (produces: 🌲3[⭐], 🌲4[⭐], ⛏️10[⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🌾3[⭐], 🧱5[⭐⭐], 🌲3[⭐])

ROADS:
- 🔵 BLUE: (22, 49), (49, 22), (19, 46), (46, 19), (48, 49), (49, 48), (49, 50), (50, 49)
- 🔴 RED: 16 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌲 WOOD Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 2 🧱BRICK, 1 🐑SHEEP, 4 🌾WHEAT, 1 ⛏️ORE
    Development Cards: 1 KNIGHT
    Played Cards: 1 KNIGHT, 1 MONOPOLY
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 2)

  RED Player:
    Victory Points: 6/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 1 
      🛣️ Roads: 8 built (Longest: 4)

  🏦 Bank:
    Development Cards: 22 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  Roll:
    [1] Roll the dice

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3362 chars)
Updated plan: 1. Play Knight card to move robber to 🐑5 or 🐑6 hex to block RED's sheep production
2. Focus on getting wood to build roads toward node 50
3. Build settlement at node 50 for ore production
4. Begin upgrading settlements to cities
5. Continue playing Knights to get largest army (2 VP)
LLM chose action 0: Play Knight card - Move the robber and steal a resource
TURN 42 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Play Knight card to move robber to 🐑5 or 🐑6 hex to block RED's sheep production
2. Focus on getting wood to build roads toward node 50
3. Build settlement at node 50 for ore production
4. Begin upgrading settlements to cities
5. Continue playing Knights to get largest army (2 VP)
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 1, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🧱2 (1, -2, 1)                 🏜️- (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                🧱5 (0, -1, 1)                 🌲12 (1, -1, 0)                🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️10 (-2, 0, 2)               🌲3 (-1, 0, 1)                 🌾3 (0, 0, 0)                  🐑8 (1, 0, -1)                 ⛏️6 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲10 (-2, 1, 1) 🔍              🐑5 (-1, 1, 0)                 🌾4 (0, 1, -1)                 🧱9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑6 (-2, 2, 0)                 ⛏️11 (-1, 2, -1)              🌾8 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 22 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 19 (produces: 🌾4[⭐], 🌾8[⭐⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🐑5[⭐⭐], 🌾4[⭐], ⛏️11[⭐])
- 🔴 RED: 🏠 at node 11 (produces: 🧱5[⭐⭐], 🌾11[⭐], 🌲4[⭐])
- 🔴 RED: 🏙️ at node 17 (produces: 🐑5[⭐⭐], 🌲10[⭐], 🐑6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 13 (produces: 🌲3[⭐], 🌲4[⭐], ⛏️10[⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🌾3[⭐], 🧱5[⭐⭐], 🌲3[⭐])

ROADS:
- 🔵 BLUE: (22, 49), (49, 22), (19, 46), (46, 19), (48, 49), (49, 48), (49, 50), (50, 49)
- 🔴 RED: 16 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌲 WOOD Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 2 🧱BRICK, 1 🐑SHEEP, 4 🌾WHEAT, 1 ⛏️ORE
    Development Cards: None
    Played Cards: 2 KNIGHT, 1 MONOPOLY
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 2)

  RED Player:
    Victory Points: 6/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 1 
      🛣️ Roads: 8 built (Longest: 4)

  🏦 Bank:
    Development Cards: 22 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0) and steal from RED
    [1] Move robber to (1, -1, 0)
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 0, 1) and steal from RED
    [4] Move robber to (-1, 1, 0) and steal from RED
    [5] Move robber to (0, 1, -1) and steal from RED
    [6] Move robber to (1, 0, -1)
    [7] Move robber to (2, -2, 0)
    [8] Move robber to (1, -2, 1)
    [9] Move robber to (0, -2, 2) and steal from RED
    [10] Move robber to (-1, -1, 2) and steal from RED
    [11] Move robber to (-2, 0, 2) and steal from RED
    [12] Move robber to (-2, 2, 0) and steal from RED
    [13] Move robber to (-1, 2, -1) and steal from RED
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 4074 chars)
LLM chose action 4: Move robber to (-1, 1, 0) and steal from RED
Only one action available. Selecting it automatically without API call.
TURN 42 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Play Knight card to move robber to 🐑5 or 🐑6 hex to block RED's sheep production
2. Focus on getting wood to build roads toward node 50
3. Build settlement at node 50 for ore production
4. Begin upgrading settlements to cities
5. Continue playing Knights to get largest army (2 VP)
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🧱2 (1, -2, 1)                 🏜️- (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                🧱5 (0, -1, 1)                 🌲12 (1, -1, 0)                🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️10 (-2, 0, 2)               🌲3 (-1, 0, 1)                 🌾3 (0, 0, 0)                  🐑8 (1, 0, -1)                 ⛏️6 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲10 (-2, 1, 1)                🐑5 (-1, 1, 0) 🔍               🌾4 (0, 1, -1)                 🧱9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑6 (-2, 2, 0)                 ⛏️11 (-1, 2, -1)              🌾8 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 22 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 19 (produces: 🌾4[⭐], 🌾8[⭐⭐⭐], 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🐑5[⭐⭐], 🌾4[⭐], ⛏️11[⭐])
- 🔴 RED: 🏠 at node 11 (produces: 🧱5[⭐⭐], 🌾11[⭐], 🌲4[⭐])
- 🔴 RED: 🏙️ at node 17 (produces: 🐑5[⭐⭐], 🌲10[⭐], 🐑6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 13 (produces: 🌲3[⭐], 🌲4[⭐], ⛏️10[⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🌾3[⭐], 🧱5[⭐⭐], 🌲3[⭐])

ROADS:
- 🔵 BLUE: (22, 49), (49, 22), (19, 46), (46, 19), (48, 49), (49, 48), (49, 50), (50, 49)
- 🔴 RED: 16 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌲 WOOD Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 2 🧱BRICK, 2 🐑SHEEP, 5 🌾WHEAT, 1 ⛏️ORE
    Development Cards: None
    Played Cards: 2 KNIGHT, 1 MONOPOLY
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 2)

  RED Player:
    Victory Points: 6/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 1 
      🛣️ Roads: 8 built (Longest: 4)

  🏦 Bank:
    Development Cards: 22 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (45, 46) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (19, 20) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (50, 51) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (22, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (46, 48) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (20, 22) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (19, 21) (Cost: 1 🌲WOOD, 1 🧱BRICK)

  Build Settlement Options:
    [8] Build a settlement at node 48 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [9] Build a settlement at node 50 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)

  Buy Development Card:
    [10] Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)

  Maritime Trade Options:
    [11] Trade port: Give 4 🌾WHEAT for 1 🧱BRICK
    [12] Trade port: Give 4 🌾WHEAT for 1 🌲WOOD
    [13] Trade port: Give 4 🌾WHEAT for 1 🐑SHEEP
    [14] Trade port: Give 4 🌾WHEAT for 1 ⛏️ORE

❓ Select action by number (0-14):

Game state prepared for LLM (length: 4252 chars)
Updated plan: 1. Build settlement at node 50 to gain ore production from ⛏️6
2. Next, focus on upgrading settlements to cities (need ore)
3. Build roads toward node 45 for the ore port
4. Try to get largest army by buying development cards
LLM chose action 9: Build a settlement at node 50 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
TURN 42 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build settlement at node 50 to gain ore production from ⛏️6
2. Next, focus on upgrading settlements to cities (need ore)
3. Build roads toward node 45 for the ore port
4. Try to get largest army by buying development cards
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🧱2 (1, -2, 1)                 🏜️- (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                🧱5 (0, -1, 1)                 🌲12 (1, -1, 0)                🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️10 (-2, 0, 2)               🌲3 (-1, 0, 1)                 🌾3 (0, 0, 0)                  🐑8 (1, 0, -1)                 ⛏️6 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲10 (-2, 1, 1)                🐑5 (-1, 1, 0) 🔍               🌾4 (0, 1, -1)                 🧱9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑6 (-2, 2, 0)                 ⛏️11 (-1, 2, -1)              🌾8 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 22 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 19 (produces: 🌾4[⭐], 🌾8[⭐⭐⭐], 🧱9[⭐⭐])
- 🔵 BLUE: 🏠 at node 50 (produces: ⛏️6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🐑5[⭐⭐], 🌾4[⭐], ⛏️11[⭐])
- 🔴 RED: 🏠 at node 11 (produces: 🧱5[⭐⭐], 🌾11[⭐], 🌲4[⭐])
- 🔴 RED: 🏙️ at node 17 (produces: 🐑5[⭐⭐], 🌲10[⭐], 🐑6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 13 (produces: 🌲3[⭐], 🌲4[⭐], ⛏️10[⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🌾3[⭐], 🧱5[⭐⭐], 🌲3[⭐])

ROADS:
- 🔵 BLUE: (22, 49), (49, 22), (19, 46), (46, 19), (48, 49), (49, 48), (49, 50), (50, 49)
- 🔴 RED: 16 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌲 WOOD Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 1 🧱BRICK, 1 🐑SHEEP, 4 🌾WHEAT, 1 ⛏️ORE
    Development Cards: None
    Played Cards: 2 KNIGHT, 1 MONOPOLY
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 2)

  RED Player:
    Victory Points: 6/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 1 
      🛣️ Roads: 8 built (Longest: 4)

  🏦 Bank:
    Development Cards: 22 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Buy Development Card:
    [1] Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)

  Maritime Trade Options:
    [2] Trade port: Give 4 🌾WHEAT for 1 🧱BRICK
    [3] Trade port: Give 4 🌾WHEAT for 1 🌲WOOD
    [4] Trade port: Give 4 🌾WHEAT for 1 🐑SHEEP
    [5] Trade port: Give 4 🌾WHEAT for 1 ⛏️ORE

❓ Select action by number (0-5):

Game state prepared for LLM (length: 3555 chars)
Updated plan: 1. Buy development cards to try for either VP cards or knights for largest army
2. Collect more ore for city upgrades (from settlement at node 50)
3. Build toward the ore port (node 45) for better ore trading
4. Upgrade settlements to cities when possible
LLM chose action 1: Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 44 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Buy development cards to try for either VP cards or knights for largest army
2. Collect more ore for city upgrades (from settlement at node 50)
3. Build toward the ore port (node 45) for better ore trading
4. Upgrade settlements to cities when possible
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🧱2 (1, -2, 1)                 🏜️- (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                🧱5 (0, -1, 1)                 🌲12 (1, -1, 0)                🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️10 (-2, 0, 2)               🌲3 (-1, 0, 1)                 🌾3 (0, 0, 0)                  🐑8 (1, 0, -1)                 ⛏️6 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲10 (-2, 1, 1)                🐑5 (-1, 1, 0) 🔍               🌾4 (0, 1, -1)                 🧱9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑6 (-2, 2, 0)                 ⛏️11 (-1, 2, -1)              🌾8 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 22 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 19 (produces: 🌾4[⭐], 🌾8[⭐⭐⭐], 🧱9[⭐⭐])
- 🔵 BLUE: 🏠 at node 50 (produces: ⛏️6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🐑5[⭐⭐], 🌾4[⭐], ⛏️11[⭐])
- 🔴 RED: 🏠 at node 11 (produces: 🧱5[⭐⭐], 🌾11[⭐], 🌲4[⭐])
- 🔴 RED: 🏙️ at node 17 (produces: 🐑5[⭐⭐], 🌲10[⭐], 🐑6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 13 (produces: 🌲3[⭐], 🌲4[⭐], ⛏️10[⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🌾3[⭐], 🧱5[⭐⭐], 🌲3[⭐])

ROADS:
- 🔵 BLUE: (22, 49), (49, 22), (19, 46), (46, 19), (48, 49), (49, 48), (49, 50), (50, 49)
- 🔴 RED: 16 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌲 WOOD Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 5 🧱BRICK, 3 🌾WHEAT
    Development Cards: 1 VICTORY_POINT
    Played Cards: 2 KNIGHT, 1 MONOPOLY
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 2)

  RED Player:
    Victory Points: 6/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 1 
      🛣️ Roads: 8 built (Longest: 4)

  🏦 Bank:
    Development Cards: 21 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🧱BRICK for 1 ⛏️ORE
    [2] Trade port: Give 4 🧱BRICK for 1 🐑SHEEP
    [3] Trade port: Give 4 🧱BRICK for 1 🌲WOOD
    [4] Trade port: Give 4 🧱BRICK for 1 🌾WHEAT

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3491 chars)
Updated plan: 1. End turn and save resources this round
2. Continue collecting brick and wheat
3. Next turn, focus on getting wood to build roads toward ore port (node 45)
4. Then focus on getting ore and sheep to buy development cards
5. Upgrade settlements to cities when possible
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 46 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. End turn and save resources this round
2. Continue collecting brick and wheat
3. Next turn, focus on getting wood to build roads toward ore port (node 45)
4. Then focus on getting ore and sheep to buy development cards
5. Upgrade settlements to cities when possible
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🧱2 (1, -2, 1)                 🏜️- (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                🧱5 (0, -1, 1)                 🌲12 (1, -1, 0)                🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️10 (-2, 0, 2)               🌲3 (-1, 0, 1)                 🌾3 (0, 0, 0)                  🐑8 (1, 0, -1)                 ⛏️6 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲10 (-2, 1, 1)                🐑5 (-1, 1, 0) 🔍               🌾4 (0, 1, -1)                 🧱9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑6 (-2, 2, 0)                 ⛏️11 (-1, 2, -1)              🌾8 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 22 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 19 (produces: 🌾4[⭐], 🌾8[⭐⭐⭐], 🧱9[⭐⭐])
- 🔵 BLUE: 🏠 at node 50 (produces: ⛏️6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🐑5[⭐⭐], 🌾4[⭐], ⛏️11[⭐])
- 🔴 RED: 🏠 at node 11 (produces: 🧱5[⭐⭐], 🌾11[⭐], 🌲4[⭐])
- 🔴 RED: 🏙️ at node 17 (produces: 🐑5[⭐⭐], 🌲10[⭐], 🐑6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 13 (produces: 🌲3[⭐], 🌲4[⭐], ⛏️10[⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🌾3[⭐], 🧱5[⭐⭐], 🌲3[⭐])

ROADS:
- 🔵 BLUE: (22, 49), (49, 22), (19, 46), (46, 19), (48, 49), (49, 48), (49, 50), (50, 49)
- 🔴 RED: 16 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌲 WOOD Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 5 🧱BRICK, 1 🐑SHEEP, 4 🌾WHEAT
    Development Cards: 1 VICTORY_POINT
    Played Cards: 2 KNIGHT, 1 MONOPOLY
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 2)

  RED Player:
    Victory Points: 6/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 1 
      🛣️ Roads: 8 built (Longest: 4)

  🏦 Bank:
    Development Cards: 21 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🧱BRICK for 1 ⛏️ORE
    [2] Trade port: Give 4 🌾WHEAT for 1 🌲WOOD
    [3] Trade port: Give 4 🧱BRICK for 1 🌲WOOD
    [4] Trade port: Give 4 🧱BRICK for 1 🌾WHEAT
    [5] Trade port: Give 4 🌾WHEAT for 1 🐑SHEEP
    [6] Trade port: Give 4 🌾WHEAT for 1 🧱BRICK
    [7] Trade port: Give 4 🧱BRICK for 1 🐑SHEEP
    [8] Trade port: Give 4 🌾WHEAT for 1 ⛏️ORE

❓ Select action by number (0-8):

Game state prepared for LLM (length: 3700 chars)
Updated plan: 1. Trade 4 brick for 1 wood this turn
2. Next turn, focus on building roads toward ore port (node 45)
3. Continue collecting brick/wheat for more roads and settlements
4. Work toward getting Largest Army (currently have 2 knights)
5. Upgrade settlements to cities when ore becomes available
LLM chose action 3: Trade port: Give 4 🧱BRICK for 1 🌲WOOD
TURN 46 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade 4 brick for 1 wood this turn
2. Next turn, focus on building roads toward ore port (node 45)
3. Continue collecting brick/wheat for more roads and settlements
4. Work toward getting Largest Army (currently have 2 knights)
5. Upgrade settlements to cities when ore becomes available
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🧱2 (1, -2, 1)                 🏜️- (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                🧱5 (0, -1, 1)                 🌲12 (1, -1, 0)                🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️10 (-2, 0, 2)               🌲3 (-1, 0, 1)                 🌾3 (0, 0, 0)                  🐑8 (1, 0, -1)                 ⛏️6 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲10 (-2, 1, 1)                🐑5 (-1, 1, 0) 🔍               🌾4 (0, 1, -1)                 🧱9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑6 (-2, 2, 0)                 ⛏️11 (-1, 2, -1)              🌾8 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 22 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 19 (produces: 🌾4[⭐], 🌾8[⭐⭐⭐], 🧱9[⭐⭐])
- 🔵 BLUE: 🏠 at node 50 (produces: ⛏️6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🐑5[⭐⭐], 🌾4[⭐], ⛏️11[⭐])
- 🔴 RED: 🏠 at node 11 (produces: 🧱5[⭐⭐], 🌾11[⭐], 🌲4[⭐])
- 🔴 RED: 🏙️ at node 17 (produces: 🐑5[⭐⭐], 🌲10[⭐], 🐑6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 13 (produces: 🌲3[⭐], 🌲4[⭐], ⛏️10[⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🌾3[⭐], 🧱5[⭐⭐], 🌲3[⭐])

ROADS:
- 🔵 BLUE: (22, 49), (49, 22), (19, 46), (46, 19), (48, 49), (49, 48), (49, 50), (50, 49)
- 🔴 RED: 16 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌲 WOOD Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 1 🌲WOOD, 1 🧱BRICK, 1 🐑SHEEP, 4 🌾WHEAT
    Development Cards: 1 VICTORY_POINT
    Played Cards: 2 KNIGHT, 1 MONOPOLY
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 2)

  RED Player:
    Victory Points: 6/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 1 
      🛣️ Roads: 8 built (Longest: 4)

  🏦 Bank:
    Development Cards: 21 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (45, 46) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (19, 20) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (50, 51) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (22, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (46, 48) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (20, 22) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (19, 21) (Cost: 1 🌲WOOD, 1 🧱BRICK)

  Build Settlement:
    [8] Build a settlement at node 48 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)

  Maritime Trade Options:
    [9] Trade port: Give 4 🌾WHEAT for 1 🧱BRICK
    [10] Trade port: Give 4 🌾WHEAT for 1 🌲WOOD
    [11] Trade port: Give 4 🌾WHEAT for 1 🐑SHEEP
    [12] Trade port: Give 4 🌾WHEAT for 1 ⛏️ORE

❓ Select action by number (0-12):

Game state prepared for LLM (length: 4125 chars)
Updated plan: 1. Build a settlement at node 48 this turn for an immediate VP
2. Next focus on extending roads toward ore port (node 45)
3. Continue building roads to work toward Longest Road bonus
4. Buy development cards when ore becomes available (for Largest Army)
5. Upgrade settlements to cities when sufficient ore is collected
LLM chose action 8: Build a settlement at node 48 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 52 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build a settlement at node 48 this turn for an immediate VP
2. Next focus on extending roads toward ore port (node 45)
3. Continue building roads to work toward Longest Road bonus
4. Buy development cards when ore becomes available (for Largest Army)
5. Upgrade settlements to cities when sufficient ore is collected
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 1, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🧱2 (1, -2, 1)                 🏜️- (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                🧱5 (0, -1, 1)                 🌲12 (1, -1, 0)                🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️10 (-2, 0, 2)               🌲3 (-1, 0, 1)                 🌾3 (0, 0, 0)                  🐑8 (1, 0, -1)                 ⛏️6 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲10 (-2, 1, 1)                🐑5 (-1, 1, 0)                 🌾4 (0, 1, -1)                 🧱9 (1, 1, -2) 🔍               
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑6 (-2, 2, 0)                 ⛏️11 (-1, 2, -1)              🌾8 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 22 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 19 (produces: 🌾4[⭐], 🌾8[⭐⭐⭐], 🧱9[⭐⭐])
- 🔵 BLUE: 🏠 at node 50 (produces: ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 48 (produces: 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🐑5[⭐⭐], 🌾4[⭐], ⛏️11[⭐])
- 🔴 RED: 🏠 at node 11 (produces: 🧱5[⭐⭐], 🌾11[⭐], 🌲4[⭐])
- 🔴 RED: 🏙️ at node 17 (produces: 🐑5[⭐⭐], 🌲10[⭐], 🐑6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 13 (produces: 🌲3[⭐], 🌲4[⭐], ⛏️10[⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🌾3[⭐], 🧱5[⭐⭐], 🌲3[⭐])
- 🔴 RED: 🏠 at node 6 (produces: 🌲12, 🐑8[⭐⭐⭐], 🐑9[⭐⭐])

ROADS:
- 🔵 BLUE: (22, 49), (49, 22), (19, 46), (46, 19), (48, 49), (49, 48), (49, 50), (50, 49)
- 🔴 RED: 18 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌲 WOOD Port: nodes {48, 49} (🔵 has access)
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 1 🐑SHEEP, 3 🌾WHEAT, 2 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 2 KNIGHT, 1 MONOPOLY
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 2)

  RED Player:
    Victory Points: 9/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 5 
      🏙️ Cities: 1 
      🛣️ Roads: 9 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 21 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Buy Development Card:
    [1] Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3586 chars)
Updated plan: 1. Buy development card this turn - it could be a VP or knight
2. Work toward cities next by collecting ore and wheat
3. Build roads toward ore port (node 45)
4. Aim for largest army bonus by playing knights
5. Block RED's potential settlements or resource production when possible
LLM chose action 1: Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)
Only one action available. Selecting it automatically without API call.
TURN 54 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Buy development card this turn - it could be a VP or knight
2. Work toward cities next by collecting ore and wheat
3. Build roads toward ore port (node 45)
4. Aim for largest army bonus by playing knights
5. Block RED's potential settlements or resource production when possible
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 1, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🧱2 (1, -2, 1)                 🏜️- (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                🧱5 (0, -1, 1)                 🌲12 (1, -1, 0)                🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️10 (-2, 0, 2)               🌲3 (-1, 0, 1)                 🌾3 (0, 0, 0)                  🐑8 (1, 0, -1)                 ⛏️6 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲10 (-2, 1, 1)                🐑5 (-1, 1, 0)                 🌾4 (0, 1, -1)                 🧱9 (1, 1, -2) 🔍               
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑6 (-2, 2, 0)                 ⛏️11 (-1, 2, -1)              🌾8 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 22 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 19 (produces: 🌾4[⭐], 🌾8[⭐⭐⭐], 🧱9[⭐⭐])
- 🔵 BLUE: 🏠 at node 50 (produces: ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 48 (produces: 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🐑5[⭐⭐], 🌾4[⭐], ⛏️11[⭐])
- 🔴 RED: 🏠 at node 11 (produces: 🧱5[⭐⭐], 🌾11[⭐], 🌲4[⭐])
- 🔴 RED: 🏙️ at node 17 (produces: 🐑5[⭐⭐], 🌲10[⭐], 🐑6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 13 (produces: 🌲3[⭐], 🌲4[⭐], ⛏️10[⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🌾3[⭐], 🧱5[⭐⭐], 🌲3[⭐])
- 🔴 RED: 🏠 at node 6 (produces: 🌲12, 🐑8[⭐⭐⭐], 🐑9[⭐⭐])

ROADS:
- 🔵 BLUE: (22, 49), (49, 22), (19, 46), (46, 19), (48, 49), (49, 48), (49, 50), (50, 49)
- 🔴 RED: 18 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌲 WOOD Port: nodes {48, 49} (🔵 has access)
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 2 🌾WHEAT, 3 ⛏️ORE
    Development Cards: 1 KNIGHT, 1 VICTORY_POINT
    Played Cards: 2 KNIGHT, 1 MONOPOLY
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 2)

  RED Player:
    Victory Points: 9/10
    Resources: 8 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 5 
      🏙️ Cities: 1 
      🛣️ Roads: 9 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 20 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  Roll:
    [1] Roll the dice

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3543 chars)
Updated plan: 1. Play knight card now to disrupt RED and potentially steal a key resource
2. Move robber to one of RED's high-producing hexes, like the sheep 5 or wood 3
3. Continue working toward largest army bonus
4. Build toward the ore port (node 45) if I get brick/wood
5. Aim to upgrade to cities with ore/wheat collection
LLM chose action 0: Play Knight card - Move the robber and steal a resource
TURN 54 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Play knight card now to disrupt RED and potentially steal a key resource
2. Move robber to one of RED's high-producing hexes, like the sheep 5 or wood 3
3. Continue working toward largest army bonus
4. Build toward the ore port (node 45) if I get brick/wood
5. Aim to upgrade to cities with ore/wheat collection
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: BLUE (3 knights)
  Robber Location: (1, 1, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🧱2 (1, -2, 1)                 🏜️- (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                🧱5 (0, -1, 1)                 🌲12 (1, -1, 0)                🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️10 (-2, 0, 2)               🌲3 (-1, 0, 1)                 🌾3 (0, 0, 0)                  🐑8 (1, 0, -1)                 ⛏️6 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲10 (-2, 1, 1)                🐑5 (-1, 1, 0)                 🌾4 (0, 1, -1)                 🧱9 (1, 1, -2) 🔍               
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑6 (-2, 2, 0)                 ⛏️11 (-1, 2, -1)              🌾8 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 22 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 19 (produces: 🌾4[⭐], 🌾8[⭐⭐⭐], 🧱9[⭐⭐])
- 🔵 BLUE: 🏠 at node 50 (produces: ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 48 (produces: 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🐑5[⭐⭐], 🌾4[⭐], ⛏️11[⭐])
- 🔴 RED: 🏠 at node 11 (produces: 🧱5[⭐⭐], 🌾11[⭐], 🌲4[⭐])
- 🔴 RED: 🏙️ at node 17 (produces: 🐑5[⭐⭐], 🌲10[⭐], 🐑6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 13 (produces: 🌲3[⭐], 🌲4[⭐], ⛏️10[⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🌾3[⭐], 🧱5[⭐⭐], 🌲3[⭐])
- 🔴 RED: 🏠 at node 6 (produces: 🌲12, 🐑8[⭐⭐⭐], 🐑9[⭐⭐])

ROADS:
- 🔵 BLUE: (22, 49), (49, 22), (19, 46), (46, 19), (48, 49), (49, 48), (49, 50), (50, 49)
- 🔴 RED: 18 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌲 WOOD Port: nodes {48, 49} (🔵 has access)
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 6/10
    Resources: 2 🌾WHEAT, 3 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 3 KNIGHT, 1 MONOPOLY
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 2)
      ✅ Has Largest Army bonus (+2 VP)

  RED Player:
    Victory Points: 9/10
    Resources: 8 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 5 
      🏙️ Cities: 1 
      🛣️ Roads: 9 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 20 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0) and steal from RED
    [1] Move robber to (1, -1, 0) and steal from RED
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 0, 1) and steal from RED
    [4] Move robber to (-1, 1, 0) and steal from RED
    [5] Move robber to (0, 1, -1) and steal from RED
    [6] Move robber to (1, 0, -1) and steal from RED
    [7] Move robber to (2, -2, 0)
    [8] Move robber to (1, -2, 1)
    [9] Move robber to (0, -2, 2) and steal from RED
    [10] Move robber to (-1, -1, 2) and steal from RED
    [11] Move robber to (-2, 0, 2) and steal from RED
    [12] Move robber to (-2, 1, 1) and steal from RED
    [13] Move robber to (-2, 2, 0) and steal from RED
    [14] Move robber to (-1, 2, -1) and steal from RED
    [15] Move robber to (0, 2, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1) and steal from RED

❓ Select action by number (0-17):

Game state prepared for LLM (length: 4404 chars)
Updated plan: 1. Move robber to sheep 5 hex to disrupt RED's city and settlement
2. Continue working toward largest army bonus
3. Build toward the ore port (node 45) if I get brick/wood
4. Aim to upgrade to cities with my ore/wheat collection
5. Target RED's high-value hexes with future knight cards
LLM chose action 4: Move robber to (-1, 1, 0) and steal from RED
Only one action available. Selecting it automatically without API call.
TURN 54 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Move robber to sheep 5 hex to disrupt RED's city and settlement
2. Continue working toward largest army bonus
3. Build toward the ore port (node 45) if I get brick/wood
4. Aim to upgrade to cities with my ore/wheat collection
5. Target RED's high-value hexes with future knight cards
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: BLUE (3 knights)
  Robber Location: (-1, 1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌾11 (0, -2, 2)                🧱2 (1, -2, 1)                 🏜️- (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌲4 (-1, -1, 2)                🧱5 (0, -1, 1)                 🌲12 (1, -1, 0)                🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️10 (-2, 0, 2)               🌲3 (-1, 0, 1)                 🌾3 (0, 0, 0)                  🐑8 (1, 0, -1)                 ⛏️6 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌲10 (-2, 1, 1)                🐑5 (-1, 1, 0) 🔍               🌾4 (0, 1, -1)                 🧱9 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑6 (-2, 2, 0)                 ⛏️11 (-1, 2, -1)              🌾8 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 22 (produces: 🐑8[⭐⭐⭐], 🧱9[⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 19 (produces: 🌾4[⭐], 🌾8[⭐⭐⭐], 🧱9[⭐⭐])
- 🔵 BLUE: 🏠 at node 50 (produces: ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 48 (produces: 🧱9[⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🐑5[⭐⭐], 🌾4[⭐], ⛏️11[⭐])
- 🔴 RED: 🏠 at node 11 (produces: 🧱5[⭐⭐], 🌾11[⭐], 🌲4[⭐])
- 🔴 RED: 🏙️ at node 17 (produces: 🐑5[⭐⭐], 🌲10[⭐], 🐑6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 13 (produces: 🌲3[⭐], 🌲4[⭐], ⛏️10[⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🌾3[⭐], 🧱5[⭐⭐], 🌲3[⭐])
- 🔴 RED: 🏠 at node 6 (produces: 🌲12, 🐑8[⭐⭐⭐], 🐑9[⭐⭐])

ROADS:
- 🔵 BLUE: (22, 49), (49, 22), (19, 46), (46, 19), (48, 49), (49, 48), (49, 50), (50, 49)
- 🔴 RED: 18 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 38, 39, 40, 44, 28, 29}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 2:1 ⛏️ ORE Port: nodes {45, 47}
- 2:1 🌲 WOOD Port: nodes {48, 49} (🔵 has access)
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 6/10
    Resources: 2 🌾WHEAT, 4 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 3 KNIGHT, 1 MONOPOLY
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 2)
      ✅ Has Largest Army bonus (+2 VP)

  RED Player:
    Victory Points: 9/10
    Resources: 10 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 5 
      🏙️ Cities: 1 
      🛣️ Roads: 9 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 20 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build City Options:
    [1] Upgrade settlement to city at node 22 (Cost: 2 🌾WHEAT, 3 ⛏️ORE)
    [2] Upgrade settlement to city at node 19 (Cost: 2 🌾WHEAT, 3 ⛏️ORE)
    [3] Upgrade settlement to city at node 50 (Cost: 2 🌾WHEAT, 3 ⛏️ORE)
    [4] Upgrade settlement to city at node 48 (Cost: 2 🌾WHEAT, 3 ⛏️ORE)

  Maritime Trade Options:
    [5] Trade port: Give 4 ⛏️ORE for 1 🧱BRICK
    [6] Trade port: Give 4 ⛏️ORE for 1 🌲WOOD
    [7] Trade port: Give 4 ⛏️ORE for 1 🐑SHEEP
    [8] Trade port: Give 4 ⛏️ORE for 1 🌾WHEAT

❓ Select action by number (0-8):

Game state prepared for LLM (length: 4018 chars)
Updated plan: 1. Upgrade node 22 to a city to reach 7 VP and double ore/sheep production
2. Use improved production to buy development cards for potential VPs
3. Build toward another city as quickly as possible
4. Use my hidden VP card at the right moment to reach 10 VP
LLM chose action 1: Upgrade settlement to city at node 22 (Cost: 2 🌾WHEAT, 3 ⛏️ORE)
Only one action available. Selecting it automatically without API call.
Playing 1 games...                                           ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 100% 0:00:00
AlphaBetaPlayer:RED(depth=2,value_fn=base_fn,prunning=False) ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 100%        
StructuredAgentPlayer:BLUE                                                                              0%        
                    Last 1 Games                    
    ╷          ╷       ╷        ╷         ╷         
  # │ SEATING  │ TURNS │ RED VP │ BLUE VP │ WINNER  
╶───┼──────────┼───────┼────────┼─────────┼────────╴
  1 │ BLUE,RED │    55 │     10 │       8 │ RED     
    ╵          ╵       ╵        ╵         ╵         
                                                                Player Summary                                                                
                                                               ╷      ╷        ╷             ╷            ╷          ╷          ╷             
                                                               │ WINS │ AVG VP │ AVG SETTLES │ AVG CITIES │ AVG ROAD │ AVG ARMY │ AVG DEV VP  
╶──────────────────────────────────────────────────────────────┼──────┼────────┼─────────────┼────────────┼──────────┼──────────┼────────────╴
  AlphaBetaPlayer:RED(depth=2,value_fn=base_fn,prunning=False) │    1 │  10.00 │        4.00 │       2.00 │     1.00 │     0.00 │       0.00  
  StructuredAgentPlayer:BLUE                                   │    0 │   8.00 │        3.00 │       1.00 │     0.00 │     1.00 │       1.00  
                                                               ╵      ╵        ╵             ╵            ╵          ╵          ╵             
              Game Summary              
            ╷           ╷               
  AVG TICKS │ AVG TURNS │ AVG DURATION  
╶───────────┼───────────┼──────────────╴
     162.00 │     55.00 │ 686.369 secs  
            ╵           ╵               
